[Help]Client/Server anti cheat
#5

Include an object modification with your client anticheat and then once the player connects, check if they fall through the modified part of the object.
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Messages In This Thread
[Help]Client/Server anti cheat - by ExABot - 18.12.2012, 01:47
Re: [Help]Client/Server anti cheat - by PlayLSX_Founder - 18.12.2012, 02:00
Re: [Help]Client/Server anti cheat - by ExABot - 18.12.2012, 02:28
Re: [Help]Client/Server anti cheat - by PlayLSX_Founder - 18.12.2012, 03:22
Re: [Help]Client/Server anti cheat - by SuperViper - 18.12.2012, 04:20
Re: [Help]Client/Server anti cheat - by ExABot - 18.12.2012, 09:51
Re: [Help]Client/Server anti cheat - by ExABot - 18.12.2012, 10:17

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