17.12.2012, 20:35
^ Nope.
I added this to check if the vehicle was owned and it returns that it isn't,
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(VehicleInfo[vehID][vOwned] == 1)
{
SendClientMessage(playerid, -1, "This vehicle is owned.");
}
else
{
SendClientMessage(playerid, -1, "This vehicle isn't owned.");
}
return 1;
}
pawn Код:
CMD:car(playerid, params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,-1,"You Need to be in a vehicle");
new veh = GetPlayerVehicleID(playerid);
VehicleInfo[veh][vOwned] = 1;
PlayerInfo[playerid][vehicleID] = veh;
SendClientMessage(playerid, -1, "Bought.");
return 1;
}