Ownable vehicles help
#9

^ Nope.
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(VehicleInfo[vehID][vOwned] == 1)
    {
        SendClientMessage(playerid, -1, "This vehicle is owned.");
    }
    else
    {
        SendClientMessage(playerid, -1, "This vehicle isn't owned.");
    }
    return 1;
}
I added this to check if the vehicle was owned and it returns that it isn't,

pawn Код:
CMD:car(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,-1,"You Need to be in a vehicle");
    new veh = GetPlayerVehicleID(playerid);
    VehicleInfo[veh][vOwned] = 1;
    PlayerInfo[playerid][vehicleID] = veh;
    SendClientMessage(playerid, -1, "Bought.");
    return 1;
}
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Messages In This Thread
Ownable vehicles help - by Elysian` - 17.12.2012, 19:58
Re: Ownable vehicles help - by park4bmx - 17.12.2012, 20:00
Re: Ownable vehicles help - by Elysian` - 17.12.2012, 20:02
Re: Ownable vehicles help - by park4bmx - 17.12.2012, 20:04
Re: Ownable vehicles help - by Elysian` - 17.12.2012, 20:06
Re: Ownable vehicles help - by park4bmx - 17.12.2012, 20:15
Re: Ownable vehicles help - by Elysian` - 17.12.2012, 20:17
Re: Ownable vehicles help - by maramizo - 17.12.2012, 20:30
Re: Ownable vehicles help - by Elysian` - 17.12.2012, 20:35
Re: Ownable vehicles help - by Elysian` - 18.12.2012, 13:46

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