TextDraws not showing for others but for me
#3

Quote:
Originally Posted by park4bmx
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Try using original callback instead of timers, all this function can be done with 1 timer!
Did you not read the ******'s timers tutorial?
Quote:
Originally Posted by AndreT
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While I do support the writing of tutorials, there are some huge issues that need to be addressed here.

1. Combining all timers into one or having less timers with more code is actually probably more problematic than having more times with less code. The statement I just made is valid in most cases, and the more code and the more timers combined into one there are, the more valid it becomes. Why? Due to the way SA-MP synchronization works. And if you think about it, it'll make sense.
Reading on the subject (more specifically, "Timers are efficient" paragraph)
This is the best topic I can find for this purpose right now.
And you're probably ID 0, which is why you're seeing it since you're passing Timers with no params, which means auto-set to 0.
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