Gamemode with C++
#6

My idea for doing this is the advantage of using classes and doing stuff object oriented, because in PAWN you can't do things like this. You have to write thousends of lines in one file, and in my view thats a mess in big scripts.

It would be perfect if a c++ gamemode would run the same speed as a pawn-script.
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Messages In This Thread
Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:01
Re: Gamemode with C++ - by zgintasz - 16.12.2012, 19:23
Re: Gamemode with C++ - by GWMPT - 16.12.2012, 19:27
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:34
Re: AW: Gamemode with C++ - by GWMPT - 16.12.2012, 19:41
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:48
Re: Gamemode with C++ - by JoBullet - 16.12.2012, 19:58
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 20:00
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 20:13
Re: Gamemode with C++ - by maddinat0r - 21.12.2012, 10:59
Re: Gamemode with C++ - by Gamer_Z - 06.01.2013, 14:37

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