16.12.2012, 19:41
Quote:
In the german forum someone said, that it won't have better performance, because the plugin will call the samp native functions, so at the end you have the speed from PAWN + the speed for C++.
Sounds correctly, but i don't know if it's true. I don't know if samp-gdk is really unstable, but i read here that it has bugs, especially on linux-servers. The GPS-Plugin from Gamer_Z for example had some bugs after updating to some version of samp-gdk. And i've read something about, that you can't run 2 plugins at the same time with samp-gdk, because they would mess around with eatch other. So for me, it sounds like it isn't really the best solution. I hope some of the professionals have some idea for our plans! ![]() |
then, on the plugin side, you script the function "PLUGIN_GetPlayerName" with the sampgdk or the plugin sdk.
For some people. sampgdk is better, for other, is the plugin sdk(I use the plugin sdk).
I just gave you some instructions of how you could do your gamemode.
Now, you just select your way of doing the things.
Good luck
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