Gamemode with C++
#5

Quote:
Originally Posted by Nikolas-Mrak
View Post
In the german forum someone said, that it won't have better performance, because the plugin will call the samp native functions, so at the end you have the speed from PAWN + the speed for C++.
Sounds correctly, but i don't know if it's true.

I don't know if samp-gdk is really unstable, but i read here that it has bugs, especially on linux-servers. The GPS-Plugin from Gamer_Z for example had some bugs after updating to some version of samp-gdk.
And i've read something about, that you can't run 2 plugins at the same time with samp-gdk, because they would mess around with eatch other.
So for me, it sounds like it isn't really the best solution.

I hope some of the professionals have some idea for our plans!
Read my post again:
then, on the plugin side, you script the function "PLUGIN_GetPlayerName" with the sampgdk or the plugin sdk.

For some people. sampgdk is better, for other, is the plugin sdk(I use the plugin sdk).
I just gave you some instructions of how you could do your gamemode.

Now, you just select your way of doing the things.

Good luck
Reply


Messages In This Thread
Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:01
Re: Gamemode with C++ - by zgintasz - 16.12.2012, 19:23
Re: Gamemode with C++ - by GWMPT - 16.12.2012, 19:27
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:34
Re: AW: Gamemode with C++ - by GWMPT - 16.12.2012, 19:41
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 19:48
Re: Gamemode with C++ - by JoBullet - 16.12.2012, 19:58
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 20:00
AW: Gamemode with C++ - by Nikolas-Mrak - 16.12.2012, 20:13
Re: Gamemode with C++ - by maddinat0r - 21.12.2012, 10:59
Re: Gamemode with C++ - by Gamer_Z - 06.01.2013, 14:37

Forum Jump:


Users browsing this thread: 3 Guest(s)