16.12.2012, 19:27
You can easly code a half of the gamemode on pawn, and the other half on the plugin.
Example:
then, on the plugin side, you script the function "PLUGIN_GetPlayerName" with the sampgdk or the plugin sdk.
OR, you hook the callbacks and do the code on it
Example:
pawn Code:
stock GetPlayerName(playerid)
{
PLUGIN_GetPlayerName(playerid);
}
OR, you hook the callbacks and do the code on it
