[Ajuda] Textdraws
#2

Isso daria!

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    new Tempo[MAX_PLAYERS];
    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
        TextDrawShowForPlayer(vehicleid, Textdraw3);
        TextDrawShowForPlayer(playerid, Textdraw0);
        TextDrawShowForPlayer(playerid, Textdraw1);
        TextDrawShowForPlayer(playerid, Textdraw2);
        TextDrawShowForPlayer(playerid, Textdraw3);
        TextDrawShowForPlayer(playerid, Textdraw4);
        TextDrawShowForPlayer(playerid, Textdraw5);
        Tempo[playerid] = SetTimer("Atualizar", 300, true);
    }
    else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
    {
        TextDrawHideForPlayer(playerid, Textdraw0);
        TextDrawHideForPlayer(playerid, Textdraw1);
        TextDrawHideForPlayer(playerid, Textdraw2);
        TextDrawHideForPlayer(playerid, Textdraw3);
        TextDrawHideForPlayer(playerid, Textdraw4);
        TextDrawHideForPlayer(playerid, Textdraw5);
        KillTimer(Tempo[playerid]);
    }
    return 0;
}
public Atualizar(playerid)
{
     new vehicleid = GetPlayerVehicleID(playerid);
     new blindagem[41];
     format(blindagem, sizeof(blindagem), "%d%",Vuln[vehicleid]);
     TextDrawSetString(Textdraw3, blindagem);
     return 1;
}
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Messages In This Thread
Textdraws - by gabrielloko157 - 16.12.2012, 17:35
Re: Textdraws - by Don_Speed - 16.12.2012, 17:43
Respuesta: Textdraws - by gabrielloko157 - 16.12.2012, 17:59
Re: Respuesta: Textdraws - by Don_Speed - 16.12.2012, 18:04

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