16.12.2012, 07:55
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new string[128];
if (newkeys & KEY_ANALOG_UP)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
if(Turbo[playerid] == 1)
{ // A compound block.........
new Float:X, Float:Y, Float:Z;
GetVehicleVelocity(GetPlayerVehicleID(playerid), X, Y, Z);
SetVehicleVelocity(GetPlayerVehicleID(playerid), X+3, Y+3, Z+3);
} // A compound block...........
return 1;
}
}