16.12.2012, 07:12
use this
pawn Код:
CMD:sellfish(playerid, params[])
{
new fishslot, string[256];
if(!IsPlayerInRangeOfPoint(playerid, 5.0, 2160, -101, 2.76)) return SendClientMessage(playerid, white, "You are not at the fish shop!");
if(sscanf(params, "i", fishslot)) return SendClientMessage(playerid, white, "Server: /sellfish [fish slot(1-4)]");
if(fishslot > 4 || fishslot < 1) return SendClientMessage(playerid, white, "Fish slots are from 1 - 4.");
if(Fish[playerid][fishslot] > 1)
{
GivePlayerMoney(playerid, Fish[playerid][fishslot] * 2);
format(string, sizeof(string), "You have sold a fish out of slot %d for $%d!", fishslot, Fish[playerid][fishslot] * 2);
SendClientMessage(playerid, white, string);
format(string, sizeof(string), "~g~+$%d", Fish[playerid][fishslot] * 2);
GameTextForPlayer(playerid, string, 3000, 5);
}
return 1;
}
CMD:fishshop(playerid, params[])
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, 2160, -101, 2.76)) return SendClientMessage(playerid, red, "You are not at the fish shop!");
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "Fish shop", "Fishing Rod($150)\nFishing Bait($5 for 10)", "Buy", "Cancel");
return 1;
}
CMD:fish(playerid, params[])
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, 2101.3228, -103.2982, 2.35)) return SendClientMessage(playerid, red, "You are not at the fishing docks!");
if(Fishing[playerid] == 1) return SendClientMessage(playerid, red, "You are already fishing!");
if(Fish[playerid][1] >= 1 && Fish[playerid][2] >= 1 && Fish[playerid][3] >= 1 && Fish[playerid][4] >= 1) return SendClientMessage(playerid, white, "You have too many fish to fish again.");
if(HasRod[playerid] == 1)
{
if(HasBait[playerid] == 1)
{
Fishing[playerid] = 1;
SendClientMessage(playerid, white, "You have started to fish. Please wait 5 seconds.");
SetTimerEx("FishCatchTimer", 5000, false, "i", playerid);
}
else return SendClientMessage(playerid, red, "You don't have any bait!");
}
else return SendClientMessage(playerid, red, "You haven't got a fishing rod!");
return 1;
}