15.12.2012, 23:29
Use strcat, so you can manage with more fluency the dialog. Ex:
pawn Code:
new dt[128];
strcat(dt,"'Sup bro\n");
strcat(dt,"I'm strcat.\n");
strcat(dt,"And this is me, strdog.\n");
strcat(dt,"Food please.");
ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX, "{FFFFFF}Strcat Example",dt,"Ok","No");