Arrest doesn't put them in RandomCell?
#1

So here is my arrest script
pawn Код:
CMD:arrest(playerid, params[])
{
    new playerb, string[128];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD Oficer.");
    if(!PlayerInfo[playerid][pFacDuty]) return SendClientMessage(playerid, COLOR_GREY, "You are not on duty.");
    if(!IsPlayerInRangeOfPoint(playerid, 2, ap[0], ap[1], ap[2])) return SendClientMessage(playerid, COLOR_GREY, "You are not near the arrest point.");
    if(sscanf(params, "u", playerb)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /arrest [playerid]");
    if(!IsPlayerLoggedIn(playerb)) return SendClientMessage(playerid, COLOR_GREY, "Invalid player id.");
    if(!PlayerInfo[playerb][pWanted]) return SendClientMessage(playerid, COLOR_GREY, "Player is not wanted.");
    if(IsACop(playerb)) return SendClientMessage(playerid, COLOR_GREY, "You can't arrest an SAPD Officer.");
    if(!IsPlayerNearPlayer(playerid, playerb, 2)) return SendClientMessage(playerid, COLOR_GREY, "You are too far away from that player.");
    format(string, sizeof(string), "SAPD: %s has been arrested by %s.", RPN(playerb), RPN(playerid));
    foreach(Player, i)
    {
        if(IsACop(i))
        {
            SendClientMessage(i, COLOR_BLUE, string);
        }
    }
    SetPlayerColor(playerb, TRANSPARENT_PURPLE);
    PlayerInfo[playerb][pArrested] ++;
    PlayerInfo[playerb][pPrison] = 1;
    PlayerInfo[playerb][pPrisonTime] = PlayerInfo[playerb][pWanted]*300;
    if(PlayerInfo[playerb][pVIP] >= 2) PlayerInfo[playerb][pPrisonTime] = PlayerInfo[playerb][pPrisonTime]/2;
    ClearZaiatWantedLevels(playerb);
    SetPlayerInterior(playerb, 1);
    new RandomCell = random(sizeof(RandomPrison));
    SetPlayerFacingAngle(playerb, RandomPrison[RandomCell][3]);
    TogglePlayerControllable(playerb, 0);
    SetTimerEx("EnterExitTimer", 5000, false, "i", playerb);
    SetPlayerPos(playerb, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]);
    SetCameraBehindPlayer(playerb);
    format(string, sizeof(string), " You have been arrested by an officer for %d minutes (%d seconds)", PlayerInfo[playerb][pPrisonTime]/60, PlayerInfo[playerb][pPrisonTime]);
    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
    RemovePlayerAttachedObject(playerb, 0);
    SetPlayerSpecialAction(playerb, SPECIAL_ACTION_NONE);
    // Clearing robbery
    if(BankRobber[playerb])
    {
        new Rob = BankRobber[playerb]-1;
        DisablePlayerCheckpoint(playerb);
        BankRobbersCount --;
        format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
        DeliverMoney[playerb] = 0;
        //
        foreach(Player, i)
        {
            if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
            {
                if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
                else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
                else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
                else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
                else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
            }
        }
        format(string, sizeof(string), "** %s has been arrested and has failed the robbery. **", RPN(playerb));
        SendRobberyMessage(COLOR_LIGHTRED, string);
        SendCopMessage(COLOR_LIGHTRED, string);
        BankRobber[playerb] = 0;
        if(BankRobbersCount == 0)
        {
            TextDrawHideForAll(Textdraw0);
            TextDrawHideForAll(Textdraw1);
            TextDrawHideForAll(Textdraw2);
            TextDrawHideForAll(Textdraw3);
            TextDrawHideForAll(Textdraw4);
            TextDrawHideForAll(Textdraw5);
            BankRobbery = 0;
            RobberyStarted = 0;
            format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
            SendClientMessageToAll(COLOR_YELLOW, string);
            TotalRobbers = 0;
            new copsonline;
            foreach(Player, i)
            {
                if(IsACop(i)) copsonline++;
            }
            foreach(Player, i)
            {
                if(IsACop(i))
                {
                    new Saved = (TotalRobbers*10000-(TotalStolen*10000));
                    GiveZaiatMoney(i, Saved/copsonline);
                    format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
                    SendClientMessage(i, COLOR_LIME, string);
                }
            }
        }
    }
    return 1;
}
And cell floats

pawn Код:
new Float:RandomPrison[][4] =
{
    {2489.9800,-1236.7056,1063.2562,182.2076},
    {2485.3955,-1236.9854,1063.2562,183.4610},
    {2481.2786,-1237.1069,1063.2562,181.5810},
    {2492.1582,-1260.8143,1063.2562,0.4726},
    {2488.5754,-1260.7708,1063.3862,7.9926},
    {2484.5596,-1261.0980,1063.2562,4.2326}
};
It should put the player into one of those cells if he is arrested, But alls it does is sets the arrest timer but doesn't actually put him in the cell :S Anyone know why?
Reply


Messages In This Thread
Arrest doesn't put them in RandomCell? - by Lz - 15.12.2012, 19:51
Re: Arrest doesn't put them in RandomCell? - by park4bmx - 15.12.2012, 19:54
Re: Arrest doesn't put them in RandomCell? - by Lz - 15.12.2012, 20:07
Re: Arrest doesn't put them in RandomCell? - by willsuckformoney - 15.12.2012, 20:10
Re: Arrest doesn't put them in RandomCell? - by Lz - 15.12.2012, 20:12
Re: Arrest doesn't put them in RandomCell? - by willsuckformoney - 15.12.2012, 20:17
Re: Arrest doesn't put them in RandomCell? - by park4bmx - 15.12.2012, 20:17

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