15.12.2012, 12:33
Read me!
It's a bug.
When you're kicking a player in OnPlayerConnect, the client autoreconnects for that player. Use a timer instead and kick player from the timer's callback.
It's a bug.
When you're kicking a player in OnPlayerConnect, the client autoreconnects for that player. Use a timer instead and kick player from the timer's callback.