15.12.2012, 10:18
As it comes to teleporting, I have a little idea flowing in my mind.
You could extract all the default teleport positions from m0*_*a and check, if player has the exact same location. You can also use OnPlayerClickMap and check, if player traveled over A distance in B time (different in car and by foot) and ban them.
You could extract all the default teleport positions from m0*_*a and check, if player has the exact same location. You can also use OnPlayerClickMap and check, if player traveled over A distance in B time (different in car and by foot) and ban them.