15.12.2012, 10:01
Actually it is a name, since the player must insert a full name in the dialog.
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Alright I did this:
And it compiles, but when I am ingame this part won't work:
Ofcourse the //blabla contains code, but even if the name is a correct one it is recognized as an invalid one.
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Alright I did this:
pawn Код:
new target = ReturnUser("inputtext");
pawn Код:
if(target != INVALID_PLAYER_ID)
{
//blabla
}
else
{
//blabla
}