Crashdetect help
#1

Hello, my server is crashing for no (possible) reason. I added crashdetect and got this:

Quote:

[13:00:01] [debug] #3 0001f790 in public OnPlayerSpawn () from CodSamp.amx
[13:00:01] [debug] #2 native CallLocalFunction () [080dc980] from samp03svr
[13:00:01] [debug] #1 00077e80 in public OnPlPa_OnPlayerSpawn () from CodSamp.amx
[13:00:01] [debug] #0 0003fcec in ?? () from CodSamp.amx
[13:00:01] [debug] AMX backtrace:
[13:00:01] [debug] Accessing element at index 32 past array upper bound 31
[13:00:01] [debug] Run time error 4: "Array index out of bounds"

OnPlayerSpawn:

pawn Code:
public OnPlayerSpawn(playerid)
{
    for(new i=0; i<MAX_ZONES; i++)
    {
        GangZoneShowForPlayer(playerid, ZoneInfo[i][z_id], GetTeamColor(ZoneInfo[i][z_team]));
        if(ZoneTakeOverTeam[i] != -1) GangZoneFlashForPlayer(playerid, ZoneInfo[i][z_id], GetTeamColor(ZoneTakeOverTeam[i]));
    }
   
    if(IsSpecing[playerid] == 1)
    {
        SetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
        SetPlayerHealth(playerid,SpecHP[playerid]);
        SetPlayerInterior(playerid,Inter[playerid]);
        SetPlayerVirtualWorld(playerid,vWorld[playerid]);
        IsSpecing[playerid] = 0;
        IsBeingSpeced[spectatorid[playerid]] = 0;
    }
   
    if(gTeam[playerid] == TEAM_USA)
    {
        TextDrawShowForPlayer(playerid, UsaTxd);
        TextDrawHideForPlayer(playerid,GermanyTxd);
        TextDrawHideForPlayer(playerid,RussianTxd);
        TextDrawHideForPlayer(playerid,JapanTxd);
        UsaWeps(playerid);
    }
   
    CheckForLevelUpdate(playerid);

    if(gTeam[playerid] == TEAM_GERMANY)
    {
        TextDrawShowForPlayer(playerid, GermanyTxd);
        TextDrawHideForPlayer(playerid,UsaTxd);
        TextDrawHideForPlayer(playerid,RussianTxd);
        TextDrawHideForPlayer(playerid,JapanTxd);
        GermanyWeps(playerid);
    }
   
    if(gTeam[playerid] == TEAM_RUSSIA)
    {
        TextDrawShowForPlayer(playerid, RussianTxd);
        TextDrawHideForPlayer(playerid,GermanyTxd);
        TextDrawHideForPlayer(playerid,JapanTxd);
        TextDrawHideForPlayer(playerid,UsaTxd);
        RussianWeps(playerid);
    }

    if(gTeam[playerid] == TEAM_JAPAN)
    {
        TextDrawShowForPlayer(playerid, JapanTxd);
        TextDrawHideForPlayer(playerid,GermanyTxd);
        TextDrawHideForPlayer(playerid,RussianTxd);
        TextDrawHideForPlayer(playerid,UsaTxd);
        JapanWeps(playerid);
    }
   
    if(PlayerInfo[playerid][pJailed] == 1 && PlayerInfo[playerid][pLogged] == 1)
    {
    SetTimerEx("JailRes", 3000, false, "i", playerid);
    }
   
    SetPlayerAttachedObject(playerid, 3, 19065, 2, 0.120000, 0.040000, -0.003500, 0, 100, 100, 1.4, 1.4, 1.4);
           
    TextDrawShowForPlayer(playerid, LocationTD[playerid]);
   
    GangZoneShowForPlayer(playerid, UsaGangzone, COLOR_BLUE);
    GangZoneShowForPlayer(playerid, GermanyZone, COLOR_RED);
    GangZoneShowForPlayer(playerid, RussianZone, COLOR_ORANGE);
    GangZoneShowForPlayer(playerid, JapanZone, COLOR_LIGHTGREEN);
   
    SetPlayerInterior(playerid,0);
    ClearAnimations(playerid);
    SetPlayerHealth(playerid, 90.0);
    SetTimerEx("PlayerUnfrozen", 3000, false, "i", playerid);
    TogglePlayerControllable(playerid, 0);
    SCM(playerid,LIGHTBLUE,"* You are freezed for 3 seconds before spawn. This is to prevent bugs.");
   
    SetPlayerToTeamColour(playerid);
    SettingPlayerTeam();
    return 1;
}
And this:

Quote:

[13:00:43] [debug] Native backtrace:
[13:00:43] [debug] #1 000785e4 in public OnDialogResponse () from CodSamp.amx
[13:00:43] [debug] #0 native SetTimerEx () [080daf70] from samp03svr
[13:00:43] [debug] AMX backtrace:
[13:00:43] [debug] Server crashed while executing CodSamp.amx

This is the SetTimerEx i use in OnDialogResponse:

pawn Code:
SetTimerEx("CheckBan", 1500, false, "i", playerid);
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Messages In This Thread
Crashdetect help - by Face9000 - 14.12.2012, 10:44
Re: Crashdetect help - by Konstantinos - 14.12.2012, 10:59

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