Quote:
Originally Posted by Lordz™
You could create variables and do those, just like an Admin system.
pawn Код:
new team1[MAX_PLAYERS]; new team1str[MAX_PLAYERS][128]; //To set the name of the team so it's a str var too. We can use other ways too but this is bit easy.
public OnPlayerSpawn(playerid) { team1[playerid] = 1; team1str[playerid] = "EXAMPLE"; return 1; }
public OnPlayerDisconnect(playerid, reason) { new Lname[MAX_PLAYER_NAME]; GetPlayerName(playerid, Lname, sizeof(Lname)); new str[128]; format(str, sizeof(str), "%s has left the team server. (Team ID:%d | Team name:%s)", Lname, team1[playerid], team1str[playerid]); SendClientMessageToAll(0xFF0000, str); return 1; }
I believe it will output like this:
Lordz has left the team server. (Team ID:1 | Team name:EXAMPLE)
|
But that just gets a players name ??.. Sorry if I misunderstood... But I want something like GetPlayerTeam but with out id/s...