12.12.2012, 19:50
Becouse you haven't provided the full code I'm going to say
Make sure the variable doesn't get reset!
Or not placed after other functions.
Also is
The check for every command ?
Make sure the variable doesn't get reset!
Or not placed after other functions.
Also is
pawn Code:
if(Spawned[playerid] == 0) return SendClientMessage(playerid, COLOR_RED2, "[ERROR] :{FFFFFF} You need to spawn before you use any commands.");