Quote:
Originally Posted by [HK]Ryder[AN]
Here is the whole code.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { new string[128]; PlayerInfo[killerid][pScore] = (PlayerInfo[killerid][pScore] + 1); PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] + 1000; PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] - 1000; PlayerInfo[killerid][pKills] ++; PlayerInfo[playerid][pDeaths] ++; // Most important part: Use the SAMP functions to give score and cash to a player. GivePlayerMoney(killerid, 1000); GivePlayerMoney(playerid, -1000); SetPlayerScore(killerid, PlayerInfo[killerid][pScore]); format(string, sizeof(string), "You killed %s and recieved $1,000!", Name(playerid)); SendClientMessage(killerid, COLOR_CYAN, string); format(string, sizeof(string), "You've been killed by %s and lost $1,000!", Name(killerid)); SendClientMessage(playerid, COLOR_CYAN, string); SendDeathMessage(killerid, playerid, reason); } return 1; }
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Still only takes 100 away.