09.12.2012, 15:17
Try this:
pawn Код:
switch(listitem) {
case 0: {
if(playerVariables[playerid][pMaterials] >= 30) {
if(playerVariables[playerid][pVehicleParts] == 1) {
givePlayerValidWeapon(playerid, 8);
playerVariables[playerid][pMaterials] -= 30;
SendClientMessage(playerid, COLOR_WHITE, "You have created a katana. Type /giveweapon [playerid] to pass the weapon on.");
format(szMessage, sizeof(szMessage), "* %s has created a katana from their materials.", szPlayerName);
nearByMessage(playerid, COLOR_PURPLE, szMessage);
playerVariables[playerid][pJobDelay] = 30;
playerVariables[playerid][pJobSkill][0]++;
switch(playerVariables[playerid][pJobSkill][0]) {
case 50, 100, 150, 200, 250, 300, 350, 400, 450, 500: {
format(szMessage,sizeof(szMessage),"Congratulations! Your weapon creation skill level is now %d. You can now create more powerful weapons.",playerVariables[playerid][pJobSkill][0]/50);
SendClientMessage(playerid,COLOR_WHITE,szMessage);
}
}
}
}
}
}
}
}
}