Impound Vehicle
#1

Hi,
Below is the code i am using to impound vehicles (Just simply change the spawn location of the vehicle to inside the impound lot once it has been towed)

The problem i am having is that when i use the /impound command from inside the impound and when i am near to the vehicle i receive the 'not near vehicle' error followed by 'SERVER: Unknown command.'

I have put some comments into the code to help indicate what a couple of bits are (although should be easy to understand anyway)

Any ideas?
Thank you in advance!

pawn Код:
if(strcmp(cmd, "/impound", true) == 0)
    {
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
        {
            SendClientMessage(playerid, COLOR_WHITE, "USAGE: /impound VehicleID");
            SendClientMessage(playerid, COLOR_WHITE, "HINT: use /dl to see the vehicle ID");
            return 1;
        }
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pFaction] != 255 && DynamicFactions[PlayerInfo[playerid][pFaction]][fType] == 1) //Is a cop
            {
                new car = strval(tmp);
//              if(IsPlayerInArea(1672.6168, -1720.5670,1643.3774, -1691.1042)) // More accurate inside impound (Why doesn't it work?)
                if(PlayerToPoint(20, playerid, 1657.9971,-1705.8356)) // Is Inside Impound
                {
                    if(PlayerToPoint(10, playerid, GetVehiclePos(car))) //Is near to vehicle
                    {
                        new Float:x,Float:y,Float:z;
                        new Float:a;
                        GetVehiclePos(car, x, y, z);
                        GetVehicleZAngle(car, a);

                        DynamicCars[car][CarX] = x;
                        DynamicCars[car][CarY] = y;
                        DynamicCars[car][CarZ] = z;
                        DynamicCars[car][CarAngle] = a;

                        DestroyVehicle(car);
                        CreateVehicle(DynamicCars[car][CarModel],DynamicCars[car][CarX],DynamicCars[car][CarY],DynamicCars[car][CarZ],DynamicCars[car][CarAngle],DynamicCars[car][CarColor1],DynamicCars[car][CarColor2], -1);
                        SaveDynamicCars();

                        SendClientMessage(playerid, COLOR_WHITE, "Vehicle Impounded.");
                    }
                    else //Not near car
                    {
                        SendClientMessage(playerid, COLOR_RED, "ERROR: You are too far from this vehicle to impound it!.");
                    }
                }
                else //Not in impound
                {
                SendClientMessage(playerid, COLOR_RED, "ERROR: You are not in the impound lot!.");
                }
            }
            else //Not a cop
            {
                SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not a cop!");
            }
        }
        return 1;
    }
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Messages In This Thread
Impound Vehicle - solved - by ben1 - 09.12.2012, 14:14
Re: Impound Vehicle - by AndreT - 09.12.2012, 14:26
Re: Impound Vehicle - by ben1 - 09.12.2012, 14:43
Re: Impound Vehicle - by tsonn1 - 09.12.2012, 15:11
Re: Impound Vehicle - by ben1 - 09.12.2012, 15:56
Re: Impound Vehicle - by ikey07 - 09.12.2012, 16:25
Re: Impound Vehicle - by ben1 - 09.12.2012, 17:06

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