Is there any situation in which OnPlayerGiveDamage is called but OnPlayerTakeDamage is not?
#7

Players can take damage a multitude of ways, is OnPlayerDamage only called through weapon use? If not then you could use a command on suspected God Mode users to create damage for them, if OnPlayerDamage isn't called then you would know for sure they are invincible/desync, either way I think there is possiblity to use a disadvantage to your advantage
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