Is there any situation in which OnPlayerGiveDamage is called but OnPlayerTakeDamage is not?
#6

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Originally Posted by PlayLSX_Founder
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If it isn't called, surely you can use that to your advantage when you know the player should be taking damage?
I don't quite understand this: how can you know that a player should be taking damage, and that you aren't just failing at shooting him?
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