08.12.2012, 12:42
Quote:
Just quite alot could have been done to tidy this gamemode up.
Going back onto the variables, rather than having 500 variables, it just looks alot more tidier with enums and start to have dynamic stores, houses etc rather than having to have lots of variables for robberies etc when it can be done in one variable when it's dynamic.. As for MySQL, MySQL isn't overkill at all. I use it for my gamemode due to the flexibility and capability of it. Yes, my server isn't a 30+ player server but at least it is capable of handling that many players in the future. I didn't say it wasn't a good free release but if it was sold I wouldn't be too happy with this. Infact, I'm not calling the release shoddy, just his way of work. Especially how it could of been tidied up alot. |
- It CAN be done, but it doesn't HAVE to be done, some people can work with a lot of variables, obviously you're not that kind of person.
"As for MySQL, MySQL isn't overkill at all. I use it for my gamemode due to the flexibility and capability of it. Yes, my server isn't a 30+ player server but at least it is capable of handling that many players in the future."
- I wouldn't suggest bracing your server to handle many players in the future if it doesn't even reach 30 players now, because it most likely never will.
"I didn't say it wasn't a good free release but if it was sold I wouldn't be too happy with this. Infact, I'm not calling the release shoddy, just his way of work. Especially how it could of been tidied up alot."
- Everyone's method of coding is different, nobody HAS to follow YOUR coding style. You're nothing special to this community, so should we all start copying KyleSmith's coding because he's such a great scripter? Go make a thread about it... you've already been owned by [HiC]TheKiller... you could probably never make something as good as this.