07.12.2012, 20:38
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Why should I use the syncing system for health checks? I mean, I can hook all functions that are modifying the value of health and use a timer to check if the server-sided value of health is lower than clients. If it is, it means they are cheating, else the client-sided value is stored. Isn't this a good idea too?
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Autoaiming, or aim hacking automatically moves the players camera to target enemy players. It will of course move the camera (or the mouse) in straight lines, theres no reason why the software should move stuttery and in zig-zag lines.
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also one or both of the players would probably be moving and possibly jumping so the camera might seem to zigzag