07.12.2012, 17:48
its all due becouse of lag.
one 1 players screen he will shoot which will call OnPlayerGiveDamage but on the other player if they are lagging then OnPlayerTakeDamage will not get called because they never received the Damage to them nothing happened.
As it says its better to trust the client that its being damaged rather then the other way around..
So its really tricky to play with those two.
one 1 players screen he will shoot which will call OnPlayerGiveDamage but on the other player if they are lagging then OnPlayerTakeDamage will not get called because they never received the Damage to them nothing happened.
As it says its better to trust the client that its being damaged rather then the other way around..
So its really tricky to play with those two.