02.02.2009, 20:22
Here is a little tip for those who are checking the name on OnPlayerDisconnect, if you want this protection to work fine, change the joining persons name to for example InvalidName and OnPlayerDisconnect will now use InvalidName, so then check if the string = InvalidName and dont load anything up, thats a easy way to fix a filterscript to be working for them all, at least it should. Just didnt see this suggestion in this thread
Edit: maij, its not about memory, if a pawno progress, such as a function, is not finished, the whole script will pause, this will cause this error. If you would have any knowledge of pawn and understanding, you would have known that and could of prevent this dumb comment. anyways, if anyone feels necessary to remove my post, feel free.
Edit 2: To that error above, i see that you haven't included a_samp... lol
Edit: maij, its not about memory, if a pawno progress, such as a function, is not finished, the whole script will pause, this will cause this error. If you would have any knowledge of pawn and understanding, you would have known that and could of prevent this dumb comment. anyways, if anyone feels necessary to remove my post, feel free.
Edit 2: To that error above, i see that you haven't included a_samp... lol
pawn Code:
#include <a_samp>