04.12.2012, 15:28
I know this doesn't answer the problem, but I strongly recommend you use a 'switch' statement, it's faster, and more neater IMO. Modified version of Dwane's code:
pawn Код:
CMD:team(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "{4985d7}[Admin Team] {a7c2e6}- Administrators:");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pAdmin] >= 1 && PlayerInfo[i][pAdmin] <= 6)
{
new adminfo[64], sendername[MAX_PLAYER_NAME], string[128];
switch(PlayerInfo[i][pAdmin])
{
case 1: adminfo ="Level 1 Rank Here";
case 2: adminfo ="Level 2 Rank Here";
case 3: adminfo ="Level 3 Rank Here";
case 4: adminfo ="Level 4 Rank Here";
case 5: adminfo ="Level 5 Rank Here";
case 6: adminfo ="Level 6 Rank Here";
}
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty[i] == 0)
{
format(string, 128, "{e1e3e6} - %s %s", adminfo, sendername);
SendClientMessage(playerid, random(0xFFFFFFFF), string);
}
else
{
format(string, 128, "{7bd25c} - %s %s [ADMIN DUTY]", adminfo, sendername);
SendClientMessage(playerid, 0xFAAFBEFF, string);
}
SendClientMessage(playerid, COLOR_GREY, "{4985d7}[Helper Team] {a7c2e6}- Helpers:");
for(i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pHelper] >= 1 && PlayerInfo[i][pHelper] <= 2)
{
new helperinfo[64];
if(PlayerInfo[i][pHelper] == 1) { helperinfo = "Helper"; }
else { helperinfo = "Helper"; }
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty[i] == 0)
{
format(string, 128, "{e1e3e6} - %s %s", helperinfo, sendername);
SendClientMessage(playerid, random(0xFFFFFFFF), string);
}
else
{
format(string, 128, "{7bd25c} - %s %s [HELPER DUTY]", helperinfo, sendername);
SendClientMessage(playerid, 0xFAAFBEFF, string);
}
}
}
}
}
}
}
}
return 1;
}