02.12.2012, 17:06
Quote:
I would say its definitely the objects, Do you have any RemoveBuildingForplayer in the script?
That "might" be one of the problem if you have it and i think objects have a limit, Another question.. Do you have the CreateDynamicObjects in a FS (Filterscript) or inside the .pwn? |
I also have RemoveBuildingForPlayer and something mapped on those buildings.
The CreateDynamicObject is in the FS.
The RemoveBuildingForPlayer is in the GM.
But I used to have CDO in my GM and it did the same thing.