LSPD Barrier move
#7

I have made this instead, but the barrier is fucking up when i open and close it

Код:
    if(newkeys & KEY_CROUCH && !(oldkeys & KEY_CROUCH)) //horn
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            if(PlayerToPoint(15.0,playerid,1544.3,-1627.3,13.3))  //near barrier
            {
                if(IsACop(playerid) || PlayerInfo[playerid][pAdmin] & ADMIN_ACCESS)
                {
                    if(barrier_to_garage == 0)
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 180, 180, 90, 1.5);
                        barrier_to_garage = 1;
                        return 1;
                    }
                    else
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 180, 90, 90, 1.5);
                        barrier_to_garage = 0;
                        return 1;
                    }
                }
            }
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Messages In This Thread
delete - by Mikkel_RE - 30.11.2012, 00:42
Re: LSPD Barrier move - by goviscrap - 30.11.2012, 05:24
Re: LSPD Barrier move - by Mikkel_RE - 01.12.2012, 11:01
Re : LSPD Barrier move - by 69 - 01.12.2012, 11:05
Re: LSPD Barrier move - by Mikkel_RE - 01.12.2012, 11:11
Re : LSPD Barrier move - by 69 - 01.12.2012, 11:13
Re: LSPD Barrier move - by Mikkel_RE - 01.12.2012, 11:35
Re : LSPD Barrier move - by 69 - 01.12.2012, 11:47
Re: LSPD Barrier move - by Mikkel_RE - 01.12.2012, 11:50
Re: LSPD Barrier move - by Mikkel_RE - 01.12.2012, 19:55

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