y_ini save/load positions
#2

Quote:
Originally Posted by Y_Less
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What do you mean without the stocks already made?
pawn Code:
stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}
The stock to open the players userfile and save everything is already made (i think this is anyway) so i don't know where to add the rest of my code :S
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y_ini save/load positions - by Lz - 30.11.2012, 15:23
Re: y_ini save/load positions - by Lz - 30.11.2012, 19:00

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