timer for dynamic cp
#6

i made something like that..
does not work..
Код:
forward isOnHouse(playerid);
public isOnHouse(playerid)
{
	for(new h = 0; h < sizeof(HouseInfo); h++)
	{
		if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
		{
			if(standingOnHouse[playerid] == 0)
			{
				nearHouse[playerid] = h;
				standingOnHouse[playerid] = 1;
				HouseEnter[h][playerid] = CreateDynamicCP(HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez], 1.5, -1, -1, -1, 100.0);
			}
		}
	}
	return 1;
}
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Messages In This Thread
timer for dynamic cp - by PaulDinam - 30.11.2012, 12:37
Re: timer for dynamic cp - by DaRk_RaiN - 30.11.2012, 12:40
Re: timer for dynamic cp - by PaulDinam - 30.11.2012, 13:04
Re: timer for dynamic cp - by park4bmx - 30.11.2012, 13:11
Re: timer for dynamic cp - by DaRk_RaiN - 30.11.2012, 13:28
Re: timer for dynamic cp - by PaulDinam - 30.11.2012, 14:38
Re: timer for dynamic cp - by PaulDinam - 30.11.2012, 18:31
Re: timer for dynamic cp - by GWMPT - 30.11.2012, 18:38
Re: timer for dynamic cp - by B-Matt - 30.11.2012, 18:51
Re: timer for dynamic cp - by PaulDinam - 30.11.2012, 19:37

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