29.11.2012, 21:21
lsoszu1 = CreateDynamicObject(985, bla bla
lsoszu2 = CreateDynamicObject(986, bla bla
lstorzu = CreateDynamicObject(980, bla bla
follow this format:
// CreateDynamicObject(object ID, Float:X, Float:Y, Float:Z, Float:RotX, Float:RotY, Float:RotZ, virtualworld, interior, -1(all player will see the object if you put it -1), radius);
//MoveDynamicObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
example:
lsoszu1 = CreateDynamicObject(985, 1546.7359619141, -1623.6981201172, 14.057813644409, 0, 0, 90, 5, 10, -1, 200);
so, the object for "lsoszu1" will show on virtualworld 5th, and interior 10th.
lsoszu2 = CreateDynamicObject(986, bla bla
lstorzu = CreateDynamicObject(980, bla bla
follow this format:
// CreateDynamicObject(object ID, Float:X, Float:Y, Float:Z, Float:RotX, Float:RotY, Float:RotZ, virtualworld, interior, -1(all player will see the object if you put it -1), radius);
//MoveDynamicObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
example:
lsoszu1 = CreateDynamicObject(985, 1546.7359619141, -1623.6981201172, 14.057813644409, 0, 0, 90, 5, 10, -1, 200);
so, the object for "lsoszu1" will show on virtualworld 5th, and interior 10th.