zcmd to strcmp or dcmd
#1

Can someone help to convert this FS from zcmd to strcmp or dcmd
FS is not mine.

Код:
/*

		ex_War made by dock
				DO NOT REMOVE CREDITS
				
			Verzija: 0.1 beta

*/

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <foreach>

#define COLOR_GREY          0xB4B5B7FF
#define COLOR_RED           0xFF0000AA
#define COLOR_LB            0x00FFFFAA
#define COLOR_LR            0xF05D5DAA

#define COL_GREY            "{B3B5B7}"

#define SEM SendClientMessage(playerid, COLOR_RED, " (WAR) "COL_GREY"Nemate ovlasti da korisite ovu komandu!");
#define ID_INVALID SendClientMessage(playerid, COLOR_RED, " (WAR) "COL_GREY"Igrac nije online!");

#define War_VW 44 // promenite ako vam ne odgovara..

#define func%0(%1) forward%0(%1); \
					public%0(%1)

new WarBrojanje1 = 0;
new WarBrojanje2 = 0;
new WarTim[MAX_PLAYERS] = 0;
new WarZapocet = 0;
new warbrojanje;
new war;

new Float:War1_x,Float:War1_y,Float:War1_z,Float:War1_r,Float:War2_x,Float:War2_y,Float:War2_z,Float:War2_r;

//Mape za war, dodajete ovako:
//      {Tim1_x, Tim1_y, Tim1_z, Tim1_rotacija, Tim2_x, Tim2_y, Tim2_z, Tim2_rotacija}
// ma kraju { } morate imati zarez (ovako: {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},) osim kod zadnjih koordinata..
new Float:WarMape[][8] =
{
	{-110.3039,-103.5038, 3.1172, 346.8858, 41.4104, 125.5839, 3.1172, 158.5432}
};

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("			 	ex_War by loaded");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

//Komande

CMD:war(playerid,params[])
{
	if(!IsPlayerAdmin(playerid))return SEM
	new id, tim;
	if(sscanf(params,"ui",id,tim)) return SendClientMessage(playerid, COLOR_GREY, "*Koristi: /war [id igraca] [tim (0-2)]");
	else if(id == INVALID_PLAYER_ID) return ID_INVALID
	WarTim[id] = tim;
	if(WarTim[id] == 0)	{ SetPlayerColor(playerid, 0xffffffff); }
	else if(WarTim[id] == 1) { SetPlayerColor(playerid, 0xff0000aa); }
	else if(WarTim[id] == 2) { SetPlayerColor(playerid, 0x0000ffaa); }
	new str[256];
	new ime[MAX_PLAYER_NAME]; GetPlayerName(playerid,ime,sizeof(ime));
	new igrac[MAX_PLAYER_NAME]; GetPlayerName(id,igrac,sizeof(igrac));
	format(str,256," War | Prozvani ste na war od admina %s!", ime);
	SendClientMessage(id, COLOR_LB, str);
	format(str,256," War | Prozvali ste igraca %s na war!", igrac);
	SendClientMessage(playerid, COLOR_LB, str);
	return 1;
}

CMD:warpokreni(playerid,params[])
{
	if(!IsPlayerAdmin(playerid))return SEM
	new mapa, vreme;
	if(sscanf(params,"ii",mapa,vreme)) return SendClientMessage(playerid, COLOR_GREY, "*Koristi: /warpokreni [id mape] [vreme (u minutima)]"), SendClientMessage(playerid, COLOR_GREY, "*IDevi mapa: 0) Ime mape");
    War1_x = WarMape[mapa][0]; War1_y = WarMape[mapa][1]; War1_z = WarMape[mapa][2]; War1_r = WarMape[mapa][3];
	War2_x = WarMape[mapa][4]; War2_y = WarMape[mapa][5]; War2_z = WarMape[mapa][6]; War2_r = WarMape[mapa][7];
	war = SetTimer("WarTimer", vreme*60000, false);
	warbrojanje = SetTimer("WarBrojanje", 3000, true);
	foreach(Player,i)
	{
	    if(WarTim[i] > 0)
	    {
	        SpawnPlayer(i);
		}
	}
	WarZapocet = 1;
	return 1;}

CMD:warzaustavi(playerid,params[])
{
	if(!IsPlayerAdmin(playerid))return SEM
	new str[256];
    format(str,256," War | War je zavrsen! TIM 1: %d, TIM 2: %d", WarBrojanje1, WarBrojanje2);
	SendWarMessage(COLOR_RED, str);
	KillTimer(war);
	WarTimer();
	return 1;
}

func WarTimer()
{
	foreach(Player, i)
	{
	    if(WarTim[i] > 0)
	    {
	        if(WarTim[i] == 1)
	        {
	            new str[256];
	            format(str,256," War | War je zavrsen! Vi: %d, Oni: %d", WarBrojanje1, WarBrojanje2);
				SendWarMessage(COLOR_LR, str);
			}
			else if(WarTim[i] == 2)
	        {
	            new str[256];
	            format(str,256," War | War je zavrsen! Vi: %d, Oni: %d", WarBrojanje2, WarBrojanje1);
				SendWarMessage(COLOR_LR, str);
			}
			WarTim[i] = 0;
			WarZapocet = 0;
			SpawnPlayer(i);
			KillTimer(warbrojanje);
		}
	}
	return 1;
}

func WarBrojanje()
{
	foreach(Player, i)
	{
	    if(WarTim[i] > 0)
	    {
	        if(WarTim[i] == 1)
			{
			    new str[256];
			    format(str,256,"~g~war~n~~p~Vi: ~w~%d~n~~p~Oni: ~w~%d", WarBrojanje1, WarBrojanje2);
			    GameTextForPlayer(i, str, 3000, 1);
			}
			else if(WarTim[i] == 2)
			{
			    new str[256];
			    format(str,256,"~g~war~n~~p~Vi: ~w~%d~n~~p~Oni: ~w~%d", WarBrojanje2, WarBrojanje1);
			    GameTextForPlayer(i, str, 3000, 1);
			}
		}
	}
	return 1;
}
	
stock Admin(playerid, level)
{
	if(!IsPlayerAdmin(playerid))return 1;
	if(CallRemoteFunction("GetPlayerWarAdmin", "d", playerid) >= level) return 1;
	return 0;
}

stock SendWarMessage(color,text[])
{
	foreach(Player,i)
	{
	    if(WarTim[i] > 0)
	    {
	        SendClientMessage(i, color, text);
		}
	}
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
    if(WarTim[playerid] == 0)	{ SetPlayerColor(playerid, 0xffffffff); }
	else if(WarTim[playerid] == 1) { SetPlayerColor(playerid, 0xff0000aa); }
	else if(WarTim[playerid] == 2) { SetPlayerColor(playerid, 0x0000ffaa); }
	if(WarZapocet == 1)
	{
	    if(WarTim[playerid] == 1)
	    {
	        SetPlayerVirtualWorld(playerid, War_VW);
	        SetPlayerPos(playerid, War1_x, War1_y, War1_z);
	        SetPlayerFacingAngle(playerid, War1_r);
	        GivePlayerWeapon(playerid, 24, 200);// dodajte jos oruzja ako vam je volja :D
	        GivePlayerWeapon(playerid, 31, 500);
	        SetPlayerHealth(playerid, 100);
			return 1;
		}
		else if(WarTim[playerid] == 2)
	    {
	        SetPlayerVirtualWorld(playerid, War_VW);
	        SetPlayerPos(playerid, War2_x, War2_y, War2_z);
	        SetPlayerFacingAngle(playerid, War2_r);
	        GivePlayerWeapon(playerid, 24, 200);// dodajte jos oruzja ako vam je volja :D
	        GivePlayerWeapon(playerid, 31, 500);
	        SetPlayerHealth(playerid, 100);
			return 1;
		}
	}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	new ime[MAX_PLAYER_NAME]; GetPlayerName(killerid, ime, sizeof(ime));
	new igrac[MAX_PLAYER_NAME]; GetPlayerName(playerid, igrac, sizeof(igrac));
	if(WarZapocet == 1)
	{
		if(WarTim[killerid] == 1)
		{
		    if(WarTim[playerid] == 1)
		    {
		        WarBrojanje2++;
		        SendClientMessage(playerid, COLOR_RED, "*Protivnici su dobili bod jer ste TKali!");
			}
			else
			{
			    WarBrojanje1++;
			    new str[256];
			    format(str,256," (War) Igrac %s je ubio %s", ime, igrac);
			    SendWarMessage(COLOR_LR, str);
			}
		}
		if(WarTim[killerid] == 2)
		{
		    if(WarTim[playerid] == 2)
		    {
		        WarBrojanje1++;
		        SendClientMessage(playerid, COLOR_RED, "*Protivnici su dobili bod jer ste TKali!");
			}
			else
			{
			    WarBrojanje2++;
			    new str[256];
			    format(str,256," (War) Igrac %s je ubio %s", ime, igrac);
			    SendWarMessage(COLOR_LR, str);
			}
		}
	}
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

/*public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}*/

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

// ================== < [ CREDITS DOCK ] > ================== //
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Messages In This Thread
zcmd to strcmp or dcmd - by Marinko - 29.11.2012, 15:21
Re: zcmd to strcmp or dcmd - by Djole1337 - 29.11.2012, 15:40
Re: zcmd to strcmp or dcmd - by dannyk0ed - 29.11.2012, 16:01
Re: zcmd to strcmp or dcmd - by NumbSkull - 29.11.2012, 16:34

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