Weapon spread out.
#1

I made that when a player dies, he will drop all his weapons, but when they drop they lay above each other, can you help me to make them spread out or something?

This is my code:
pawn Код:
new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    new weaponID[13], weaponammo[13], rpos[4];
    rpos[0] = random(7),rpos[1] = random(7),rpos[2] = random(2),rpos[3] = random(2);
    for(new i = 0; i < 13; i++)
    {
        if(rpos[3] == 0 && rpos[2] == 0)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X + rpos[0], Y + rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
        if(rpos[3] == 0 && rpos[2] == 1)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X - rpos[0], Y + rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
        if(rpos[3] == 1 && rpos[2] == 0)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X + rpos[0], Y - rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
        if(rpos[3] == 1 && rpos[2] == 1)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X - rpos[0], Y - rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
        printf("%d,%d,%f,%d,%f,%d,%f,%d,%d",weaponID[i], weaponammo[i], X, rpos[0], Y, rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
    }
pawn Код:
stock DropWeapons(gunID,gunAmmo,Float:X,Float:Y,Float:Z,world,playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    if(IsBadGun(gunID)) { return 1; }
    if(gunID != 0 && gunAmmo != 0)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(DropInfo[i][dx] == 0.0 && DropInfo[i][dy] == 0.0 && DropInfo[i][dz] == 0.0)
            {
                DropInfo[i][dType] = 1;
                DropInfo[i][dAmount][0] = gunID;
                DropInfo[i][dAmount][1] = gunAmmo;
                DropInfo[i][dx] = X;
                DropInfo[i][dy] = Y;
                DropInfo[i][dz] = Z;
                DropInfo[i][dWorld] = world;
                strcpy(DropInfo[i][dPlayerName],name,MAX_PLAYER_NAME);
                DropObject[i] = CreateObject(gh_GetObjectID(gunID), X, Y, Z-1,93.7,120.0,120.0, world);
                return 1;
            }
        }
        return 1;
    }
    return 1;
}
And this in the debug print
Код:
[14:39:44] [command] [Mikkel_Reimer]: /kill
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 23,32767,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 27,32767,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 31,32767,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 34,32767,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] 0,0,1819.057739,3,-1840.432617,0,13.414062,0,0
[14:39:44] [death] Mikkel_Reimer died 255
They lay like this:
Reply


Messages In This Thread
Weapon spread out. - by Mikkel_RE - 29.11.2012, 00:15
Re: Weapon spread out. - by GiamPy. - 29.11.2012, 00:24
Re: Weapon spread out. - by Mikkel_RE - 29.11.2012, 00:27
Re: Weapon spread out. - by GiamPy. - 29.11.2012, 00:31
Re: Weapon spread out. - by Mikkel_RE - 29.11.2012, 00:34
Re: Weapon spread out. - by GiamPy. - 29.11.2012, 00:46
Re: Weapon spread out. - by Mikkel_RE - 29.11.2012, 00:55

Forum Jump:


Users browsing this thread: 2 Guest(s)