28.11.2012, 18:58
new bool:iVUsed[MAX_VEHICLES] = {false, ...};
OnPlayerStateChange
if (newstate == PLAYER_STATE_DRIVER)
iVUsed[GetPlayerVehicleID(playerid)] = true;
In the command:
for (new i = 0; i < MAX_VEHICLES; i++)
if (iVUsed[i])
SetVehicleToRespawn(i), iVUsed[i] = false;
OnPlayerStateChange
if (newstate == PLAYER_STATE_DRIVER)
iVUsed[GetPlayerVehicleID(playerid)] = true;
In the command:
for (new i = 0; i < MAX_VEHICLES; i++)
if (iVUsed[i])
SetVehicleToRespawn(i), iVUsed[i] = false;