Weapon drop problem..Please help.
#1

I made that when a player dies, all the weapons he got will drop on the floor, but when they drop they lay above each other, can you help me to make them spread out or something?

This is my code:
pawn Код:
new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    new weaponID[13], weaponammo[13], rpos[4];
    rpos[0] = random(7),rpos[1] = random(7),rpos[2] = random(2),rpos[3] = random(2);
    for(new i = 0; i < 13; i++)
    {
        if(rpos[3] == 0 && rpos[2] == 0)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X + rpos[0], Y + rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
        if(rpos[3] == 0 && rpos[2] == 1)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X - rpos[0], Y + rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
        if(rpos[3] == 1 && rpos[2] == 0)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X + rpos[0], Y - rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
        if(rpos[3] == 1 && rpos[2] == 1)
        {
            GetPlayerWeaponData(playerid, i, weaponID[i], weaponammo[i]);
            DropWeapons(weaponID[i], weaponammo[i], X - rpos[0], Y - rpos[1], Z, GetPlayerVirtualWorld(playerid), playerid);
        }
    }
pawn Код:
stock DropWeapons(gunID,gunAmmo,Float:X,Float:Y,Float:Z,world,playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    if(IsBadGun(gunID)) { return 1; }
    if(gunID != 0 && gunAmmo != 0)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(DropInfo[i][dx] == 0.0 && DropInfo[i][dy] == 0.0 && DropInfo[i][dz] == 0.0)
            {
                DropInfo[i][dType] = 1;
                DropInfo[i][dAmount][0] = gunID;
                DropInfo[i][dAmount][1] = gunAmmo;
                DropInfo[i][dx] = X;
                DropInfo[i][dy] = Y;
                DropInfo[i][dz] = Z;
                DropInfo[i][dWorld] = world;
                strcpy(DropInfo[i][dPlayerName],name,MAX_PLAYER_NAME);
                DropObject[i] = CreateObject(gh_GetObjectID(gunID), X, Y, Z-1,93.7,120.0,120.0, world);
                return 1;
            }
        }
        return 1;
    }
    return 1;
}
They lay like this:
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Messages In This Thread
Weapon drop problem..Please help.(updated codes) help! - by Mikkel_RE - 27.11.2012, 23:10
Re: Weapon drop problem..Please help. - by PlayLSX_Founder - 28.11.2012, 01:54
Re: Weapon drop problem..Please help. - by Ballu Miaa - 28.11.2012, 05:05
Re: Weapon drop problem..Please help. - by Mikkel_RE - 28.11.2012, 08:22
Re: Weapon drop problem..Please help. - by Ballu Miaa - 28.11.2012, 10:12
Re: Weapon drop problem..Please help. - by Mikkel_RE - 28.11.2012, 10:32
Re: Weapon drop problem..Please help. - by Ballu Miaa - 28.11.2012, 10:48
Re: Weapon drop problem..Please help. - by Mikkel_RE - 28.11.2012, 10:55
Re: Weapon drop problem..Please help. - by Ballu Miaa - 28.11.2012, 10:57
Re: Weapon drop problem..Please help. - by Mikkel_RE - 28.11.2012, 11:04

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