25.11.2012, 06:18
Fixed. I got a Timer to work.
Thanks to Grim on another Thread
Thanks to Grim on another Thread
Quote:
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// Somewhere, like in a command SetTimer( "RespawnVehicles", 5000, false ); // Change '5000' to make a different delay // After main( ) forward RespawnVehicles( ); public RespawnVehicles( ) { new vehicles[ MAX_VEHICLES ]; for( new i = 0; i < MAX_PLAYERS; i ++ ) { if( IsPlayerInAnyVehicle( i ) ) { vehicles[ GetPlayerVehicleID( i ) ] = 1; } } for( new v = 0; v < MAX_VEHICLES; v ++ ) { if( vehicles[ v ] == 1 ) continue; SetVehicleToRespawn( v ); } return 1; } |

