25.11.2012, 04:55
its to simple, use DIALIG_STYLE_LIST
example:
hope it helps..
example:
pawn Код:
if(!strcmp(cmdtext, "/drinks", true))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose one", "Cmds\nG CMDS\nF CMDS", "Ok", "Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// They pressed the first button.
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case 1:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:// The first item listed
{
ShowPlayerDialog(playerid, 1 , DIALOG_STYLE_MSGBOX, "Cmds here!", "Ok," , "Exit");
}
case 1: // The second item listed
{
ShowPlayerDialog(playerid, 1 , DIALOG_STYLE_MSGBOX, "G Cmds here!", "Ok," , "Exit");
}
case 2: // The third item listed
{
ShowPlayerDialog(playerid, 1 , DIALOG_STYLE_MSGBOX, "F Cmds here!", "Ok," , "Exit");
}
}
}
}
}
return 1;
} //Edited, main one by SAMP Wiki.