opcode when creating an object
#5

Sorry for the huge bump, but i also would like to confirm this issue by any means.

Though:
@Rac3r: Exactly, you're right, the object with ID 1374 can be created smoothly; the real problem occurs only, when you're about destroying it. At that point, the a client warning always appears (with or w/o a streamer) with the opcode, mentioned by MP2 above. In addition, after some creation-destroy, it'll even crash the whole client.

Plus:
On the other hand, the object's functionality is perfect (idk, whether it's synched too, or not), but every single time, when the barrier closes/opens because of a train, an other warning opcode (Warning(s007): Exception 0xC0000005 at 0x5A0C34) appears and after it happens 3-4 times, it'll also crash the game.


Kind regards,
T101

P.S.: Sorry in case, that it was discussed before somewhere, or it's already a commonly know bug/problem, i just couldn't find any other valuable topic, regarding of this subject.
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Messages In This Thread
opcode when creating an object - by MP2 - 14.03.2012, 18:03
Re: opcode when creating an object - by HighPitchedVoice - 15.03.2012, 09:36
Re: opcode when creating an object - by Rac3r - 15.03.2012, 12:18
Re: opcode when creating an object - by leong124 - 16.03.2012, 09:56
Re: opcode when creating an object - by T101 - 24.11.2012, 03:03

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