24.11.2012, 00:38
if you want to prevent damage then you need to set everyone to the same team and then deal out all the damage via script.
When the server receives OnPlayerTakeDamage, that means that the player has already taken the damage, it's not something you can interrupt because the server doesn't know if a bullet is going to hit another player until the clients report it
When the server receives OnPlayerTakeDamage, that means that the player has already taken the damage, it's not something you can interrupt because the server doesn't know if a bullet is going to hit another player until the clients report it