21.11.2012, 09:09
I don't know why you return counter below OnPlayerStateChange?
Do you know? You can use also the value 0 in variable.
pawn Код:
return count; // This code
pawn Код:
new FiremanVehicle[11];
pawn Код:
FiremanVehicle[0] = AddStaticVehicleEx(596,869.7223,-2384.4746,12.8661,22.3586,3, 3, -1); // LSFD Cheif Car
FiremanVehicle[1] = AddStaticVehicleEx(490,872.8439,-2383.2832,12.8672,25.0720,3, 3, -1); // LSFD SUVtruck
FiremanVehicle[2] = AddStaticVehicleEx(407,833.9660,-2397.6414,13.3359,297.7759,-1,-1, -1); // lsfd Firetruck 1
FiremanVehicle[3] = AddStaticVehicleEx(407,830.2823,-2386.3196,13.3339,295.2881,-1,-1, -1); // lsfd Firetruck 2
FiremanVehicle[4] = AddStaticVehicleEx(407,827.9481,-2381.1416,13.3366,296.5882,-1,-1, -1); // lsfd Firetruck 3
FiremanVehicle[5] = AddStaticVehicleEx(407,826.7319,-2376.0515,13.3359,296.0691,-1,-1, -1); // lsfd Firetruck 4
FiremanVehicle[6] = AddStaticVehicleEx(407,838.5652,-2404.7583,13.3353,296.8924,-1,-1, -1); // lsfd Firetruck 5
FiremanVehicle[7] = AddStaticVehicleEx(563,901.0341,-2409.2175,13.0966,103.6467,1, 3, -1); // LSFD heli 1
FiremanVehicle[8] = AddStaticVehicleEx(563,856.3829,-2457.7234,28.9835,354.1856,1, 3, -1); // LSFD heli 2
FiremanVehicle[9] = AddStaticVehicleEx(563,842.2261,-2445.0054,28.9835,329.4261,1, 3, -1); // LSFD heli 3
FiremanVehicle[10] = AddStaticVehicleEx(563,837.8069,-2416.5823,34.9835,300.6761,1, 3, -1); // LSFD heli 4