20.11.2012, 14:50
pawn Код:
}
else
{
format(string, sizeof(string), "* You Cuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
//test Cuffed animation
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);//this will set the object cuffs at the hand of the player you want to cuff.
//Test cuffed animation End
//TogglePlayerControllable(giveplayerid, 0); //annars ta tillbaka om ej funkar
//ClearAnimations(giveplayerid); //annars ta tillbaka om ej funkar
//ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0); //annars ta tillbaka om ej funkar
//ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0); //annars ta tillbaka om ej funkar
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 300;
}
else
{