14.11.2012, 14:53
All script
[pawnp
stock SetPlayerPosEx( playerid, Float:X, Float:Y, Float:Z, interior, location[ ] )
9 {
10 if ( P_DATA[ playerid ][ P_AntiFall ] ) P_DATA[ playerid ][ P_AntiFall ] = 0;
11
12 SetPlayerPos( playerid, X, Y, Z );
13 SetPlayerInterior( playerid,interior );
14 SetPlayerVirtualWorld( playerid, 0 );
15
16 new Str[100];
17 format( Str, 100, "~g~~h~%s~n~Interior~w~ %d", location, interior );
18 GameTextForPlayer( playerid, Str, 3000, 1 );
19 return 1;
20 }
[/pawno]
[pawnp
stock SetPlayerPosEx( playerid, Float:X, Float:Y, Float:Z, interior, location[ ] )
9 {
10 if ( P_DATA[ playerid ][ P_AntiFall ] ) P_DATA[ playerid ][ P_AntiFall ] = 0;
11
12 SetPlayerPos( playerid, X, Y, Z );
13 SetPlayerInterior( playerid,interior );
14 SetPlayerVirtualWorld( playerid, 0 );
15
16 new Str[100];
17 format( Str, 100, "~g~~h~%s~n~Interior~w~ %d", location, interior );
18 GameTextForPlayer( playerid, Str, 3000, 1 );
19 return 1;
20 }
[/pawno]