13.11.2012, 12:23
The last part is it OnPlayerDisconnect or you are trying to set the player's data by using this?
I'm assuming that these are the data it loaded:
Debug it then, store the data to variables and print the variables. If they are successfully printed, something is wrong on the storing of data.
I'm assuming that these are the data it loaded:
pawn Code:
CMySQLHandler::FetchRow() - Return: 1|Labrinth|44ea86be67060d7a28c805c564767e8b86aed72 4|0|10|0|0|7|4|2|58|26|34|0|923