Help with brackets
#2

Maybe that part is fine and the missing bracket is somewhere else. You should check it.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (newkeys & KEY_SUBMISSION)
    {
        new vehicleid = GetPlayerVehicleID(playerid);
        if(GetVehicleModel(vehicleid) == TOWTRUCK)
        {
            new Float:aCoo[3];
            for(new v=0;v<MAX_VEHICLES;v++)
            {
                if(!vehicleDB[v][locked])
                {
                    if(vehicleid != v)
                    {
                        GetVehiclePos(v,aCoo[0],aCoo[1],aCoo[2]);
                        if(PlayerToPoint(10,playerid,aCoo[0],aCoo[1],aCoo[2]) && !IsTurgus(aCoo[0],aCoo[1]))
                        {
                            AttachTrailerToVehicle(v,GetPlayerVehicleID(playerid));
                            return 1;
                        }
                    }
                }
            }
        }
        return 1;

    }
    else if (newkeys & KEY_SECONDARY_ATTACK)
    {
        if(playerDB[playerid][pila])
        {
            playerDB[playerid][pila]=false;
        }
        if(GetPlayerState(playerid) != PLAYER_STATE_PASSENGER && IsPlayerInAnyVehicle(playerid))
        {
            new vehicleid = GetPlayerVehicleID(playerid);
            if(vehicleDB[vehicleid][gas] < 1)
            {
                GetVehiclePos(vehicleid,vehicleDB[vehicleid][lastpos][0],vehicleDB[vehicleid][lastpos][1],vehicleDB[vehicleid][lastpos][2]);
                GetVehicleZAngle(vehicleid,vehicleDB[vehicleid][lastpos][3]);
                TogglePlayerControllable(playerid,true);
                RemovePlayerFromVehicle(playerid);
                return 1;
            }
        }
        if(playerDB[playerid][lektuvas]!=-1)
        {
            new Float:bbX, Float:bbY, Float:bbZ, Float:bbA;
            GetVehiclePos(playerDB[playerid][lektuvas], bbX, bbY, bbZ);
            GetVehicleZAngle(playerDB[playerid][lektuvas], bbA);
            bbX += (5 * floatsin(-floatsub(bbA, 45.0), degrees)),
            bbY += (5 * floatcos(-floatsub(bbA, 45.0), degrees));
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, bbX, bbY, floatsub(bbZ, 0.94));
            SetPlayerFacingAngle(playerid, bbA);
            SetPlayerVirtualWorld(playerid,0);
            playerDB[playerid][lektuvas]=-1;
            return 1;
        }
    }
    // Rest of code
    return 1;
}
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Messages In This Thread
Help with brackets - by The God - 13.11.2012, 08:01
Re: Help with brackets - by Konstantinos - 13.11.2012, 08:44
Re: Help with brackets - by playbox12 - 13.11.2012, 08:45
Re: Help with brackets - by The God - 13.11.2012, 08:49
Re: Help with brackets - by The God - 13.11.2012, 17:05

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