09.11.2012, 13:14
pawn Код:
CMD:givegun(playerid, params[])
{
new playerb, gunid, ammo, string[128];
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "You are not authorized to use this command.");
if(sscanf(params, "uii", playerb, gunid, ammo))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givegun [playerid] [gunid] [ammo]");
SendClientMessage(playerid, COLOR_GREEN, "_______________________________________");
SendClientMessage(playerid, COLOR_GREY, "1: Brass Knuckles 2: Golf Club 3: Nite Stick 4: Knife 5: Baseball Bat 6: Shovel 7: Pool Cue 8: Katana 9: Chainsaw");
SendClientMessage(playerid, COLOR_GREY, "10: Purple Dildo 11: Small White Vibrator 12: Large White Vibrator 13: Silver Vibrator 14: Flowers 15: Cane 16: Frag Grenade");
SendClientMessage(playerid, COLOR_GREY, "17: Tear Gas 18: Molotov Cocktail 19: Vehicle Missile 20: Hydra Flare 21: Jetpack 22: 9mm 23: Silenced 9mm 24: Desert Eagle 25: Shotgun");
SendClientMessage(playerid, COLOR_GREY, "26: Sawnoff Shotgun 27: SPAS-12 28: Micro SMG (Mac 10) 29: SMG (MP5) 30: AK-47 31: M4 32: Tec9 33: Rifle");
SendClientMessage(playerid, COLOR_GREY, "25: Shotgun 34: Sniper Rifle 35: Rocket Launcher 36: HS Rocket Launcher 37: Flamethrower 38: Minigun 39: Satchel Charge");
SendClientMessage(playerid, COLOR_GREY, "40: Detonator 41: Spraycan 42: Fire Extinguisher 43: Camera 44: Nightvision Goggles 45: Infared Goggles 46: Parachute");
SendClientMessage(playerid, COLOR_GREEN, "_______________________________________");
return 1;
}
if(gunid < 0 || gunid > 46 || gunid == 19 || gunid == 20 || gunid == 21) return SendClientMessage(playerid, COLOR_GREY, "Invalid weapon id.");
GivePlayerWeapon(playerb, gunid, ammo);
format(string, sizeof(string), " You have given %s a %s with %d ammo.", RPNU(playerb), RWN(gunid), ammo);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), " Administrator %s has given you a %s with %d ammo.", RPNU(playerid), RWN(gunid), ammo);
SendClientMessage(playerb, COLOR_WHITE, string);
return 1;
}
#define COLOR_GREEN 0x00820FAA
#define COLOR_GREY 0xAFAFAFFF
#define COLOR_WHITE 0xFFFFFFFF
stock RWN(weaponid)
{
new name[32];
GetWeaponName(weaponid, name, sizeof(name));
if(weaponid == 0) format(name, sizeof(name), "None");
return name;
}
stock RPNU(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}