3 secs between OnPlayerConnect and OnPlayerRequestClass
#9

Quote:
Originally Posted by ******
View Post
It's probably due to having to send more initial data to players - this includes objects, classes, vehicles etc which exist already when the player connects.
Yes,like: name check,ip ban check,is player with the same name connected,objects,classes,adding player to score tab,interior enter exits etc.......Sorry for my bad english
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)