06.11.2012, 17:52
(
Last edited by Kreyg; 06/11/2012 at 07:49 PM.
)
Your best bet would be to make a new clickable textdraw to move the camera
This is from something I did using Clickable Player TextDraws.
Hope this helps!
pawn Code:
if(playertextid == RotateCamTD[playerid])
{
switch(CameraRotate[playerid])
{
case 0:
{
SetPlayerCameraPos(playerid, x, y, z);
SetPlayerCameraLookAt(playerid, x, y, z);
CameraRotate[playerid] = 1;
}
case 1:
{
SetPlayerCameraPos(playerid, x, y, z);
SetPlayerCameraLookAt(playerid, x, y, z);
CameraRotate[playerid] = 2;
}
case 2:
{
SetPlayerCameraPos(playerid, x, y, z);
SetPlayerCameraLookAt(playerid, x, y, z);
CameraRotate[playerid] = 3;
}
case 3:
{
SetPlayerCameraPos(playerid, x, y, z);
SetPlayerCameraLookAt(playerid, x, y, z);
CameraRotate[playerid] = 0;
}
}
return 1;
}
This is from something I did using Clickable Player TextDraws.
Hope this helps!