06.11.2012, 13:55
Quote:
Thats all it saves and load the Var if you dont know how to create a account search for some filterscripts.
for each kill means: onplayerdeath(killerid,playerid) SetPVarInt(killerid,"Mostkills",+1); or SetPVarInt(killerid,"Mostkills",++); at disconnecting you can make a save player stock so it saves the Var till he reconnects |
But i did not mean not all kills, kills player made in row without single death.