06.11.2012, 08:11
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GMX isn't actually that bugged, it's just that people don't know what it actually does.
It actually only calls "OnGameModeExit" in your gamemode, reconnects all players, goes to the next gamemode in server.cfg (if there are multiple), opens the next or same gamemode and calls "OnGameModeInit". Things like destroying textdraws or removing vehicles have to be done by yourself in OnGameModeExit, if you want them to be removed. They will stay in your server otherwise. (Although, the variables where their IDs are saved, are reinitialized!) Also, Filterscripts aren't touched when GMX-ing. |
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if you want to run an executable, use the Execute plugin, iam using it to simply untar any of my uploaded files.
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The textdraw ID's are most probably messed up.
Define them like this: pawn Код:
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may we have a look on how you declare (create) the textdraws, i.e, where the returned ID of each textdraw gets saved? like
Код:
WelcomeTD[0]=CreateTextDraw(blabla) opening files is possible with the native samp functions, but i suggest you to have a look at the FileManager plugin |